Function
Gdkcairo_draw_from_gl
deprecated: 4.6
Declaration [src]
void
gdk_cairo_draw_from_gl (
cairo_t* cr,
GdkSurface* surface,
int source,
int source_type,
int buffer_scale,
int x,
int y,
int width,
int height
)
Description [src]
The main way to not draw GL content in GTK.
It takes a render buffer ID (source_type
== GL_RENDERBUFFER) or a texture
id (source_type
== GL_TEXTURE) and draws it onto cr
with an OVER operation,
respecting the current clip. The top left corner of the rectangle specified
by x
, y
, width
and height
will be drawn at the current (0,0) position of
the cairo_t
.
This will work for all cairo_t
, as long as surface
is realized, but the
fallback implementation that reads back the pixels from the buffer may be
used in the general case. In the case of direct drawing to a surface with
no special effects applied to cr
it will however use a more efficient approach.
For GL_RENDERBUFFER the code will always fall back to software for buffers with alpha components, so make sure you use GL_TEXTURE if using alpha.
Calling this may change the current GL context.
Deprecated since: 4.6
The function is overly complex and produces broken output
in various combinations of arguments. If you want to draw with GL textures
in GTK, use gdk_gl_texture_new()
; if you want to use that texture in
Cairo, use gdk_texture_download()
to download the data into a Cairo
image surface.
Parameters
cr
-
Type:
cairo_t
A cairo context.
The data is owned by the caller of the function. surface
-
Type:
GdkSurface
The surface we’re rendering for (not necessarily into).
The data is owned by the caller of the function. source
-
Type:
int
The GL ID of the source buffer.
source_type
-
Type:
int
The type of the
source
. buffer_scale
-
Type:
int
The scale-factor that the
source
buffer is allocated for. x
-
Type:
int
The source x position in
source
to start copying from in GL coordinates. y
-
Type:
int
The source y position in
source
to start copying from in GL coordinates. width
-
Type:
int
The width of the region to draw.
height
-
Type:
int
The height of the region to draw.