Class

AtkStateSet

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Description [src]

class Atk.StateSet : GObject.Object
{
  /* No available fields */
}

An AtkStateSet contains the states of an object.

An AtkStateSet is a read-only representation of the full set of AtkStates that apply to an object at a given time. This set is not meant to be modified, but rather created when #atk_object_ref_state_set() is called.

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Hierarchy

hierarchy this AtkStateSet ancestor_0 GObject ancestor_0--this
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Ancestors

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Constructors

atk_state_set_new

Creates a new empty state set.

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Instance methods

atk_state_set_add_state

Adds the state of the specified type to the state set if it is not already present.

atk_state_set_add_states

Adds the states of the specified types to the state set.

atk_state_set_and_sets

Constructs the intersection of the two sets, returning NULL if the intersection is empty.

atk_state_set_clear_states

Removes all states from the state set.

atk_state_set_contains_state

Checks whether the state for the specified type is in the specified set.

atk_state_set_contains_states

Checks whether the states for all the specified types are in the specified set.

atk_state_set_is_empty

Checks whether the state set is empty, i.e. has no states set.

atk_state_set_or_sets

Constructs the union of the two sets.

atk_state_set_remove_state

Removes the state for the specified type from the state set.

atk_state_set_xor_sets

Constructs the exclusive-or of the two sets, returning NULL is empty. The set returned by this operation contains the states in exactly one of the two sets.

Methods inherited from GObject (43)
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Signals

Signals inherited from GObject (1)

Class structure