Class

AtkStateSet

Description [src]

class Atk.StateSet : GObject.Object
{
  /* No available fields */
}

An AtkStateSet contains the states of an object.

An AtkStateSet is a read-only representation of the full set of AtkStates that apply to an object at a given time. This set is not meant to be modified, but rather created when #atk_object_ref_state_set() is called.

Hierarchy

hierarchy this AtkStateSet ancestor_0 GObject ancestor_0--this

Ancestors

Constructors

atk_state_set_new

Creates a new empty state set.

Instance methods

atk_state_set_add_state

Adds the state of the specified type to the state set if it is not already present.

atk_state_set_add_states

Adds the states of the specified types to the state set.

atk_state_set_and_sets

Constructs the intersection of the two sets, returning NULL if the intersection is empty.

atk_state_set_clear_states

Removes all states from the state set.

atk_state_set_contains_state

Checks whether the state for the specified type is in the specified set.

atk_state_set_contains_states

Checks whether the states for all the specified types are in the specified set.

atk_state_set_is_empty

Checks whether the state set is empty, i.e. has no states set.

atk_state_set_or_sets

Constructs the union of the two sets.

atk_state_set_remove_state

Removes the state for the specified type from the state set.

atk_state_set_xor_sets

Constructs the exclusive-or of the two sets, returning NULL is empty. The set returned by this operation contains the states in exactly one of the two sets.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Signals

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct AtkStateSetClass {
  GObjectClass parent;
  
}

No description available.

Class members
parent: GObjectClass

No description available.