Class
GdkGLContext
Description [src]
abstract class Gdk.GLContext : GObject.Object
{
/* No available fields */
}
GdkGLContext
is an object representing the platform-specific
OpenGL drawing context.
GdkGLContexts
are created for a GdkWindow
using
gdk_window_create_gl_context(), and the context will match
the GdkVisual
of the window.
A GdkGLContext
is not tied to any particular normal framebuffer.
For instance, it cannot draw to the GdkWindow
back buffer. The GDK
repaint system is in full control of the painting to that. Instead,
you can create render buffers or textures and use gdk_cairo_draw_from_gl()
in the draw function of your widget to draw them. Then GDK will handle
the integration of your rendering with that of other widgets.
Support for GdkGLContext
is platform-specific, context creation
can fail, returning NULL
context.
A GdkGLContext
has to be made “current” in order to start using
it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context
In order to create a new GdkGLContext
instance you need a
GdkWindow
, which you typically get during the realize call
of a widget.
A GdkGLContext
is not realized until either gdk_gl_context_make_current(),
or until it is realized using gdk_gl_context_realize(). It is possible to
specify details of the GL context like the OpenGL version to be used, or
whether the GL context should have extra state validation enabled after
calling gdk_window_create_gl_context()
by calling gdk_gl_context_realize().
If the realization fails you have the option to change the settings of the
GdkGLContext
and try again.
Using a GdkGLContext
You will need to make the GdkGLContext
the current context
before issuing OpenGL calls; the system sends OpenGL commands to
whichever context is current. It is possible to have multiple
contexts, so you always need to ensure that the one which you
want to draw with is the current one before issuing commands:
gdk_gl_context_make_current (context);
You can now perform your drawing using OpenGL commands.
You can check which GdkGLContext
is the current one by using
gdk_gl_context_get_current(); you can also unset any GdkGLContext
that is currently set by calling gdk_gl_context_clear_current().
Instance methods
gdk_gl_context_get_debug_enabled
Retrieves the value set using gdk_gl_context_set_debug_enabled().
since: 3.16
gdk_gl_context_get_forward_compatible
Retrieves the value set using gdk_gl_context_set_forward_compatible().
since: 3.16
gdk_gl_context_get_required_version
Retrieves the major and minor version requested by calling gdk_gl_context_set_required_version().
since: 3.16
gdk_gl_context_get_shared_context
Retrieves the GdkGLContext
that this context
share data with.
since: 3.16
gdk_gl_context_get_use_es
Checks whether the context
is using an OpenGL or OpenGL ES profile.
since: 3.22
gdk_gl_context_set_debug_enabled
Sets whether the GdkGLContext
should perform extra validations and
run time checking. This is useful during development, but has
additional overhead.
since: 3.16
gdk_gl_context_set_forward_compatible
Sets whether the GdkGLContext
should be forward compatible.
since: 3.16
gdk_gl_context_set_required_version
Sets the major and minor version of OpenGL to request.
since: 3.16
gdk_gl_context_set_use_es
Requests that GDK create a OpenGL ES context instead of an OpenGL one, if the platform and windowing system allows it.
since: 3.22
Properties
Gdk.GLContext:shared-context
The GdkGLContext
that this context is sharing data with, or NULL
.
since: 3.16
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.