Method
GdkGLContextset_use_es
since: 3.22
Declaration [src]
void
gdk_gl_context_set_use_es (
GdkGLContext* context,
int use_es
)
Description [src]
Requests that GDK create a OpenGL ES context instead of an OpenGL one, if the platform and windowing system allows it.
The context
must not have been realized.
By default, GDK will attempt to automatically detect whether the
underlying GL implementation is OpenGL or OpenGL ES once the context
is realized.
You should check the return value of gdk_gl_context_get_use_es()
after
calling gdk_gl_context_realize()
to decide whether to use the OpenGL or
OpenGL ES API, extensions, or shaders.
Available since: 3.22