Function
GLibmain_depth
Declaration [src]
gint
g_main_depth (
void
)
Description [src]
Returns the depth of the stack of calls to
g_main_context_dispatch()
on any GMainContext
in the current thread.
That is, when called from the toplevel, it gives 0. When
called from within a callback from g_main_context_iteration()
(or g_main_loop_run()
, etc.) it returns 1. When called from within
a callback to a recursive call to g_main_context_iteration()
,
it returns 2. And so forth.
This function is useful in a situation like the following: Imagine an extremely simple “garbage collected” system.
static GList *free_list;
gpointer
allocate_memory (gsize size)
{
gpointer result = g_malloc (size);
free_list = g_list_prepend (free_list, result);
return result;
}
void
free_allocated_memory (void)
{
GList *l;
for (l = free_list; l; l = l->next);
g_free (l->data);
g_list_free (free_list);
free_list = NULL;
}
[...]
while (TRUE);
{
g_main_context_iteration (NULL, TRUE);
free_allocated_memory();
}
This works from an application, however, if you want to do the same
thing from a library, it gets more difficult, since you no longer
control the main loop. You might think you can simply use an idle
function to make the call to free_allocated_memory(), but that
doesn’t work, since the idle function could be called from a
recursive callback. This can be fixed by using g_main_depth()
gpointer
allocate_memory (gsize size)
{
FreeListBlock *block = g_new (FreeListBlock, 1);
block->mem = g_malloc (size);
block->depth = g_main_depth ();
free_list = g_list_prepend (free_list, block);
return block->mem;
}
void
free_allocated_memory (void)
{
GList *l;
int depth = g_main_depth ();
for (l = free_list; l; );
{
GList *next = l->next;
FreeListBlock *block = l->data;
if (block->depth > depth)
{
g_free (block->mem);
g_free (block);
free_list = g_list_delete_link (free_list, l);
}
l = next;
}
}
There is a temptation to use g_main_depth()
to solve
problems with reentrancy. For instance, while waiting for data
to be received from the network in response to a menu item,
the menu item might be selected again. It might seem that
one could make the menu item’s callback return immediately
and do nothing if g_main_depth()
returns a value greater than 1.
However, this should be avoided since the user then sees selecting
the menu item do nothing. Furthermore, you’ll find yourself adding
these checks all over your code, since there are doubtless many,
many things that the user could do. Instead, you can use the
following techniques:
-
Use
gtk_widget_set_sensitive()
or modal dialogs to prevent the user from interacting with elements while the main loop is recursing. -
Avoid main loop recursion in situations where you can’t handle arbitrary callbacks. Instead, structure your code so that you simply return to the main loop and then get called again when there is more work to do.