Class
GObjectBinding
since: 2.26
Description [src]
final class GObject.Binding : GObject.Object
{
/* No available fields */
}
GObject
instance (or source) and another property on another GObject
instance (or target).
Whenever the source property changes, the same value is applied to the target property; for instance, the following binding:
g_object_bind_property (object1, "property-a",
object2, "property-b",
G_BINDING_DEFAULT);
will cause the property named “property-b” of object2
to be updated
every time g_object_set()
or the specific accessor changes the value of
the property “property-a” of object1
.
It is possible to create a bidirectional binding between two properties
of two GObject
instances, so that if either property changes, the
other is updated as well, for instance:
g_object_bind_property (object1, "property-a",
object2, "property-b",
G_BINDING_BIDIRECTIONAL);
will keep the two properties in sync.
It is also possible to set a custom transformation function (in both directions, in case of a bidirectional binding) to apply a custom transformation from the source value to the target value before applying it; for instance, the following binding:
g_object_bind_property_full (adjustment1, "value",
adjustment2, "value",
G_BINDING_BIDIRECTIONAL,
celsius_to_fahrenheit,
fahrenheit_to_celsius,
NULL, NULL);
will keep the “value” property of the two adjustments in sync; the
celsius_to_fahrenheit
function will be called whenever the “value”
property of adjustment1
changes and will transform the current value
of the property before applying it to the “value” property of adjustment2
.
Vice versa, the fahrenheit_to_celsius
function will be called whenever
the “value” property of adjustment2
changes, and will transform the
current value of the property before applying it to the “value” property
of adjustment1
.
Note that GBinding
does not resolve cycles by itself; a cycle like
object1:propertyA -> object2:propertyB
object2:propertyB -> object3:propertyC
object3:propertyC -> object1:propertyA
might lead to an infinite loop. The loop, in this particular case,
can be avoided if the objects emit the GObject::notify
signal only
if the value has effectively been changed. A binding is implemented
using the GObject::notify
signal, so it is susceptible to all the
various ways of blocking a signal emission, like g_signal_stop_emission()
or g_signal_handler_block()
.
A binding will be severed, and the resources it allocates freed, whenever
either one of the GObject
instances it refers to are finalized, or when
the GBinding
instance loses its last reference.
Bindings for languages with garbage collection can use
g_binding_unbind()
to explicitly release a binding between the source
and target properties, instead of relying on the last reference on the
binding, source, and target instances to drop.
Available since: 2.26
Instance methods
g_binding_get_source
Retrieves the GObject
instance used as the source of the binding.
deprecated: 2.68 since: 2.26
g_binding_get_source_property
Retrieves the name of the property of GBinding:source
used as the source
of the binding.
since: 2.26
g_binding_get_target
Retrieves the GObject
instance used as the target of the binding.
deprecated: 2.68 since: 2.26
g_binding_get_target_property
Retrieves the name of the property of GBinding:target
used as the target
of the binding.
since: 2.26
g_binding_unbind
Explicitly releases the binding between the source and the target
property expressed by binding
.
since: 2.38
Properties
GObject.Binding:source-property
The name of the property of GBinding:source
that should be used
as the source of the binding.
since: 2.26
GObject.Binding:target-property
The name of the property of GBinding:target
that should be used
as the target of the binding.
since: 2.26
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.