Class

GObjectBindingGroup

since: 2.72

Description [src]

final class GObject.BindingGroup : GObject.Object
{
  /* No available fields */
}

GBindingGroup can be used to bind multiple properties from an object collectively.

Use the various methods to bind properties from a single source object to multiple destination objects. Properties can be bound bidirectionally and are connected when the source object is set with g_binding_group_set_source().

Available since: 2.72

Ancestors

Constructors

g_binding_group_new

Creates a new GBindingGroup.

since: 2.72

Instance methods

g_binding_group_bind

Creates a binding between source_property on the source object and target_property on target. Whenever the source_property is changed the target_property is updated using the same value. The binding flag G_BINDING_SYNC_CREATE is automatically specified.

since: 2.72

g_binding_group_bind_full

Creates a binding between source_property on the source object and target_property on target, allowing you to set the transformation functions to be used by the binding. The binding flag G_BINDING_SYNC_CREATE is automatically specified.

since: 2.72

g_binding_group_bind_with_closures

Creates a binding between source_property on the source object and target_property on target, allowing you to set the transformation functions to be used by the binding. The binding flag G_BINDING_SYNC_CREATE is automatically specified.

since: 2.72

g_binding_group_dup_source

Gets the source object used for binding properties.

since: 2.72

g_binding_group_set_source

Sets source as the source object used for creating property bindings. If there is already a source object all bindings from it will be removed.

since: 2.72

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

GObject.BindingGroup:source

The source object used for binding properties.

since: 2.72

Signals

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.