Class

GskRenderer

Description [src]

abstract class Gsk.Renderer : GObject.Object {
  /* No available fields */
}

GskRenderer is a class that renders a scene graph defined via a tree of GskRenderNode instances.

Typically you will use a GskRenderer instance to repeatedly call gsk_renderer_render() to update the contents of its associated GdkSurface.

It is necessary to realize a GskRenderer instance using gsk_renderer_realize() before calling gsk_renderer_render(), in order to create the appropriate windowing system resources needed to render the scene.

Hierarchy

hierarchy this GskRenderer ancestor_0 GObject ancestor_0--this

Ancestors

  • GObject

Constructors

gsk_renderer_new_for_surface

Creates an appropriate GskRenderer instance for the given surface.

Instance methods

gsk_renderer_get_surface

Retrieves the GdkSurface set using gsk_enderer_realize().

gsk_renderer_is_realized

Checks whether the renderer is realized or not.

gsk_renderer_realize

Creates the resources needed by the renderer to render the scene graph.

gsk_renderer_render

Renders the scene graph, described by a tree of GskRenderNode instances, ensuring that the given region gets redrawn.

gsk_renderer_render_texture

Renders the scene graph, described by a tree of GskRenderNode instances, to a GdkTexture.

gsk_renderer_unrealize

Releases all the resources created by gsk_renderer_realize().

Properties

Gsk.Renderer:realized

Whether the renderer has been associated with a surface.

Gsk.Renderer:surface

The surface associated with renderer.

Class structure

struct GskRendererClass {
  /* no available fields */
}