GdkTexture* gsk_renderer_render_texture ( GskRenderer* renderer, GskRenderNode* root, const graphene_rect_t* viewport )
Renders the scene graph, described by a tree of
renderer will acquire a reference on the
GskRenderNode tree while
the rendering is in progress.
If you want to apply any transformations to
root, you should put it into a
transform node and pass that node instead.
|The caller of the method takes ownership of the data, and is responsible for freeing it.|