gboolean gdk_gl_context_is_shared ( GdkGLContext* self, GdkGLContext* other )
Checks if the two GL contexts can share resources.
When they can, the texture IDs from
other can be used in
is particularly useful when passing
GdkGLTexture objects between
Contexts created for the same display with the same properties will always be compatible, even if they are created for different surfaces. For other contexts it depends on the GL backend.
Both contexts must be realized for this check to succeed. If either one
is not, this function will return
Available since: 4.4
GdkGLContextthat should be compatible with
The data is owned by the caller of the method.