Method
GdkGLContextset_use_es
Declaration [src]
void
gdk_gl_context_set_use_es (
GdkGLContext* context,
int use_es
)
Description [src]
Requests that GDK create an OpenGL ES context instead of an OpenGL one.
Not all platforms support OpenGL ES.
The context
must not have been realized.
By default, GDK will attempt to automatically detect whether the
underlying GL implementation is OpenGL or OpenGL ES once the context
is realized.
You should check the return value of gdk_gl_context_get_use_es()
after calling gdk_gl_context_realize()
to decide whether to use
the OpenGL or OpenGL ES API, extensions, or shaders.