gboolean gdk_texture_save_to_png ( GdkTexture* texture, const char* filename )
Store the given
texture to the
filename as a PNG file.
This is a utility function intended for debugging and testing.
If you want more control over formats, proper error handling or
want to store to a
GFile or other location, you might want to
gdk_texture_save_to_png_bytes() or look into the
The filename to store to.
The data is owned by the caller of the method. The value is a file system path, using the OS encoding.