since: 4.6

Declaration [src]

gdk_texture_save_to_tiff_bytes (
  GdkTexture* texture

Description [src]

Store the given texture in memory as a TIFF file.

Use gdk_texture_new_from_bytes() to read it back.

This function is intended to store a representation of the texture’s data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.

If that is not your concern and you are interested in a smaller size and a more portable format, you might want to use gdk_texture_save_to_png_bytes().

Available since: 4.6

Return value

Type: GBytes

A newly allocated GBytes containing TIFF data.

The caller of the method takes ownership of the returned data, and is responsible for freeing it.