GBytes* gdk_texture_save_to_tiff_bytes ( GdkTexture* texture )
Store the given
texture in memory as a TIFF file.
gdk_texture_new_from_bytes() to read it back.
This function is intended to store a representation of the texture’s data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.
If that is not your concern and you are interested in a
smaller size and a more portable format, you might want to
Available since: 4.6
A newly allocated
GBytes containing TIFF data.
|The caller of the method takes ownership of the data, and is responsible for freeing it.|