Method
GdkTexturesave_to_tiff_bytes
since: 4.6
Declaration [src]
GBytes*
gdk_texture_save_to_tiff_bytes (
GdkTexture* texture
)
Description [src]
Store the given texture
in memory as a TIFF file.
Use gdk_texture_new_from_bytes()
to read it back.
This function is intended to store a representation of the texture’s data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.
If that is not your concern and you are interested in a
smaller size and a more portable format, you might want to
use gdk_texture_save_to_png_bytes()
.
Available since: 4.6
Return value
Type: GBytes
A newly allocated GBytes
containing TIFF data.
The caller of the method takes ownership of the returned data, and is responsible for freeing it. |