since: 4.6

Declaration [src]

gdk_texture_save_to_png_bytes (
  GdkTexture* texture

Description [src]

Store the given texture in memory as a PNG file.

Use gdk_texture_new_from_bytes() to read it back.

If you want to serialize a texture, this is a convenient and portable way to do that.

If you need more control over the generated image, such as attaching metadata, you should look into an image handling library such as the gdk-pixbuf library.

If you are dealing with high dynamic range float data, you might also want to consider gdk_texture_save_to_tiff_bytes() instead.

Available since: 4.6

Return value

Type: GBytes

A newly allocated GBytes containing PNG data.

The caller of the method takes ownership of the data, and is responsible for freeing it.