Method
GioSocketConnectionconnect_async
since: 2.32
Declaration [src]
void
g_socket_connection_connect_async (
GSocketConnection* connection,
GSocketAddress* address,
GCancellable* cancellable,
GAsyncReadyCallback callback,
gpointer user_data
)
Description [src]
Asynchronously connect connection
to the specified remote address.
This clears the GSocket:blocking
flag on connection
‘s underlying
socket if it is currently set.
If GSocket:timeout
is set, the operation will time out and return
G_IO_ERROR_TIMED_OUT
after that period. Otherwise, it will continue
indefinitely until operating system timeouts (if any) are hit.
Use g_socket_connection_connect_finish()
to retrieve the result.
Available since: 2.32
This method completes asynchronously. Use g_socket_connection_connect_finish()
inside the GAsyncReadyCallback
to obtain the result of the operation.
Parameters
address
-
Type:
GSocketAddress
A
GSocketAddress
specifying the remote address.The data is owned by the caller of the method. cancellable
-
Type:
GCancellable
A %GCancellable or
NULL
.The argument can be NULL
.The data is owned by the caller of the method. callback
-
Type:
GAsyncReadyCallback
A
GAsyncReadyCallback
.The argument can be NULL
. user_data
-
Type:
gpointer
User data for the callback.
The argument can be NULL
.The data is owned by the caller of the method.