Method

GtkSnapshotgl_shader_pop_texture

Declaration [src]

void
gtk_snapshot_gl_shader_pop_texture (
  GtkSnapshot* snapshot
)

Description [src]

Removes the top element from the stack of render nodes and adds it to the nearest GskGLShaderNode below it.

This must be called the same number of times as the number of textures is needed for the shader in gtk_snapshot_push_gl_shader().