Method

GskGLShaderformat_args

deprecated: 4.16 

Declaration [src]

GBytes*
gsk_gl_shader_format_args (
  GskGLShader* shader,
  ...
)

Description [src]

Formats the uniform data as needed for feeding the named uniforms values into the shader.

The argument list is a list of pairs of names, and values for the types that match the declared uniforms (i.e. double/int/guint/gboolean for primitive values and graphene_vecN_t * for vecN uniforms).

Any uniforms of the shader that are not included in the argument list are zero-initialized.

Deprecated since: 4.16

GTK’s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.

This method is not directly available to language bindings.

Parameters

...

Type: 

Name-Value pairs for the uniforms of shader, ending with a NULL name.

Return value

Type: GBytes

A newly allocated block of data which can be passed to gsk_gl_shader_node_new().

The caller of the method takes ownership of the returned data, and is responsible for freeing it.