Method
GskGLShaderformat_args_va
deprecated: 4.16
Declaration [src]
GBytes*
gsk_gl_shader_format_args_va (
GskGLShader* shader,
va_list uniforms
)
Description [src]
Formats the uniform data as needed for feeding the named uniforms values into the shader.
The argument list is a list of pairs of names, and values for the
types that match the declared uniforms (i.e. double/int/guint/gboolean
for primitive values and graphene_vecN_t *
for vecN uniforms).
It is an error to pass a uniform name that is not declared by the shader.
Any uniforms of the shader that are not included in the argument list are zero-initialized.
Deprecated since: 4.16
GTK’s new Vulkan-focused rendering does not support this feature. Use GtkGLArea for OpenGL rendering.
This method is not directly available to language bindings.
Parameters
uniforms
-
Type:
va_list
Name-Value pairs for the uniforms of
shader
, ending with aNULL
name.
Return value
Type: GBytes
A newly allocated block of data which can be
passed to gsk_gl_shader_node_new()
.
The caller of the method takes ownership of the returned data, and is responsible for freeing it. |