Method

GskGLShaderget_n_textures

Declaration [src]

int
gsk_gl_shader_get_n_textures (
  GskGLShader* shader
)

Description [src]

Returns the number of textures that the shader requires.

This can be used to check that the a passed shader works in your usecase. It is determined by looking at the highest u_textureN value that the shader defines.

Return value

Type: int

The number of texture inputs required by shader.