Class
GdkFrameClock
Description [src]
abstract class Gdk.FrameClock : GObject.Object
{
/* No available fields */
}
A GdkFrameClock
tells the application when to update and repaint
a surface.
This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames).
The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates.
GdkFrameClock
is designed to be compatible with an OpenGL-based implementation
or with mozRequestAnimationFrame in Firefox, for example.
A frame clock is idle until someone requests a frame with
gdk_frame_clock_request_phase()
. At some later point that makes sense
for the synchronization being implemented, the clock will process a frame and
emit signals for each phase that has been requested. (See the signals of the
GdkFrameClock
class for documentation of the phases.
GDK_FRAME_CLOCK_PHASE_UPDATE
and the GdkFrameClock::update
signal
are most interesting for application writers, and are used to update the
animations, using the frame time given by gdk_frame_clock_get_frame_time()
.
The frame time is reported in microseconds and generally in the same
timescale as g_get_monotonic_time(), however, it is not the same
as g_get_monotonic_time(). The frame time does not advance during
the time a frame is being painted, and outside of a frame, an attempt
is made so that all calls to gdk_frame_clock_get_frame_time()
that
are called at a “similar” time get the same value. This means that
if different animations are timed by looking at the difference in
time between an initial value from gdk_frame_clock_get_frame_time()
and the value inside the GdkFrameClock::update
signal of the clock,
they will stay exactly synchronized.
Instance methods
gdk_frame_clock_get_fps
Calculates the current frames-per-second, based on the
frame timings of frame_clock
.
gdk_frame_clock_get_frame_counter
GdkFrameClock
maintains a 64-bit counter that increments for
each frame drawn.
gdk_frame_clock_get_history_start
Returns the frame counter for the oldest frame available in history.
gdk_frame_clock_get_timings
Retrieves a GdkFrameTimings
object holding timing information
for the current frame or a recent frame.
Signals
Gdk.FrameClock::flush-events
Used to flush pending motion events that are being batched up and compressed together.
Gdk.FrameClock::layout
Emitted as the second step of toolkit and application processing of the frame.
Gdk.FrameClock::update
Emitted as the first step of toolkit and application processing of the frame.
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.