Method
GioSocketreceive_messages
since: 2.48
Declaration [src]
gint
g_socket_receive_messages (
GSocket* socket,
GInputMessage* messages,
guint num_messages,
gint flags,
GCancellable* cancellable,
GError** error
)
Description [src]
Receive multiple data messages from socket
in one go. This is the most
complicated and fully-featured version of this call. For easier use, see
g_socket_receive(), g_socket_receive_from(), and g_socket_receive_message().
messages
must point to an array of GInputMessage
structs and
num_messages
must be the length of this array. Each GInputMessage
contains a pointer to an array of GInputVector
structs describing the
buffers that the data received in each message will be written to. Using
multiple GInputVectors
is more memory-efficient than manually copying data
out of a single buffer to multiple sources, and more system-call-efficient
than making multiple calls to g_socket_receive(), such as in scenarios where
a lot of data packets need to be received (e.g. high-bandwidth video
streaming over RTP/UDP).
flags
modify how all messages are received. The commonly available
arguments for this are available in the GSocketMsgFlags
enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too. These
flags affect the overall receive operation. Flags affecting individual
messages are returned in GInputMessage
.flags.
The other members of GInputMessage
are treated as described in its documentation.
If GSocket:blocking
is TRUE
the call will block until num_messages
have
been received, or the end of the stream is reached.
If GSocket:blocking
is FALSE
the call will return up to num_messages
without blocking, or G_IO_ERROR_WOULD_BLOCK
if no messages are queued in the
operating system to be received.
In blocking mode, if GSocket:timeout
is positive and is reached before any
messages are received, G_IO_ERROR_TIMED_OUT
is returned, otherwise up to
num_messages
are returned. (Note: This is effectively the
behaviour of MSG_WAITFORONE
with recvmmsg().)
To be notified when messages are available, wait for the
G_IO_IN
condition. Note though that you may still receive
G_IO_ERROR_WOULD_BLOCK
from g_socket_receive_messages()
even if you were
previously notified of a G_IO_IN
condition.
If the remote peer closes the connection, any messages queued in the
operating system will be returned, and subsequent calls to
g_socket_receive_messages()
will return 0 (with no error set).
On error -1 is returned and error
is set accordingly. An error will only
be returned if zero messages could be received; otherwise the number of
messages successfully received before the error will be returned.
Available since: 2.48
Parameters
messages
-
Type: An array of
GInputMessage
An array of
GInputMessage
structs.The length of the array is specified in the num_messages
argument.The data is owned by the caller of the method. num_messages
-
Type:
guint
The number of elements in
messages
. flags
-
Type:
gint
An int containing
GSocketMsgFlags
flags for the overall operation, which may additionally contain other platform specific flags. cancellable
-
Type:
GCancellable
A %GCancellable or
NULL
.The argument can be NULL
.The data is owned by the caller of the method. error
-
Type:
GError **
The return location for a recoverable error.
The argument can be NULL
.If the return location is not NULL
, then you must initialize it to aNULL
GError*
.The argument will be left initialized to NULL
by the method if there are no errors.In case of error, the argument will be set to a newly allocated GError
; the caller will take ownership of the data, and be responsible for freeing it.
Return value
Type: gint
Number of messages received, or -1 on error. Note that the number
of messages received may be smaller than num_messages
if in non-blocking
mode, if the peer closed the connection, or if num_messages
was larger than UIO_MAXIOV
(1024), in which case the caller may re-try
to receive the remaining messages.