Method
GioSocketsend_messages
since: 2.44
Declaration [src]
gint
g_socket_send_messages (
GSocket* socket,
GOutputMessage* messages,
guint num_messages,
gint flags,
GCancellable* cancellable,
GError** error
)
Description [src]
Send multiple data messages from socket
in one go. This is the most
complicated and fully-featured version of this call. For easier use, see
g_socket_send(), g_socket_send_to(), and g_socket_send_message().
messages
must point to an array of GOutputMessage
structs and
num_messages
must be the length of this array. Each GOutputMessage
contains an address to send the data to, and a pointer to an array of
GOutputVector
structs to describe the buffers that the data to be sent
for each message will be gathered from. Using multiple GOutputVectors
is
more memory-efficient than manually copying data from multiple sources
into a single buffer, and more network-efficient than making multiple
calls to g_socket_send(). Sending multiple messages in one go avoids the
overhead of making a lot of syscalls in scenarios where a lot of data
packets need to be sent (e.g. high-bandwidth video streaming over RTP/UDP),
or where the same data needs to be sent to multiple recipients.
flags
modify how the message is sent. The commonly available arguments
for this are available in the GSocketMsgFlags
enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too.
If the socket is in blocking mode the call will block until there is
space for all the data in the socket queue. If there is no space available
and the socket is in non-blocking mode a G_IO_ERROR_WOULD_BLOCK
error
will be returned if no data was written at all, otherwise the number of
messages sent will be returned. To be notified when space is available,
wait for the G_IO_OUT
condition. Note though that you may still receive
G_IO_ERROR_WOULD_BLOCK
from g_socket_send()
even if you were previously
notified of a G_IO_OUT
condition. (On Windows in particular, this is
very common due to the way the underlying APIs work.)
On error -1 is returned and error
is set accordingly. An error will only
be returned if zero messages could be sent; otherwise the number of messages
successfully sent before the error will be returned.
Available since: 2.44
Parameters
messages
-
Type: An array of
GOutputMessage
An array of
GOutputMessage
structs.The length of the array is specified in the num_messages
argument.The data is owned by the caller of the method. num_messages
-
Type:
guint
The number of elements in
messages
. flags
-
Type:
gint
An int containing
GSocketMsgFlags
flags, which may additionally contain other platform specific flags. cancellable
-
Type:
GCancellable
A %GCancellable or
NULL
.The argument can be NULL
.The data is owned by the caller of the method. error
-
Type:
GError **
The return location for a recoverable error.
The argument can be NULL
.If the return location is not NULL
, then you must initialize it to aNULL
GError*
.The argument will be left initialized to NULL
by the method if there are no errors.In case of error, the argument will be set to a newly allocated GError
; the caller will take ownership of the data, and be responsible for freeing it.