Class
GioSocket
since: 2.22
Description [src]
class Gio.Socket : GObject.Object
implements Gio.DatagramBased, Gio.Initable {
priv: GSocketPrivate*
}
A GSocket
is a low-level networking primitive. It is a more or less
direct mapping of the BSD socket API in a portable GObject based API.
It supports both the UNIX socket implementations and winsock2 on Windows.
GSocket
is the platform independent base upon which the higher level
network primitives are based. Applications are not typically meant to
use it directly, but rather through classes like GSocketClient
,
GSocketService
and GSocketConnection
. However there may
be cases where direct use of GSocket
is useful.
GSocket
implements the GInitable
interface, so if it is manually
constructed by e.g. g_object_new()
you must call
g_initable_init()
and check the results before using the object.
This is done automatically in g_socket_new()
and
g_socket_new_from_fd()
, so these functions can return NULL
.
Sockets operate in two general modes, blocking or non-blocking. When
in blocking mode all operations (which don’t take an explicit blocking
parameter) block until the requested operation
is finished or there is an error. In non-blocking mode all calls that
would block return immediately with a G_IO_ERROR_WOULD_BLOCK
error.
To know when a call would successfully run you can call
g_socket_condition_check()
, or g_socket_condition_wait()
.
You can also use g_socket_create_source()
and attach it to a
GMainContext
to get callbacks when I/O is possible.
Note that all sockets are always set to non blocking mode in the system, and
blocking mode is emulated in GSocket
.
When working in non-blocking mode applications should always be able to
handle getting a G_IO_ERROR_WOULD_BLOCK
error even when some other
function said that I/O was possible. This can easily happen in case
of a race condition in the application, but it can also happen for other
reasons. For instance, on Windows a socket is always seen as writable
until a write returns G_IO_ERROR_WOULD_BLOCK
.
GSocket
s can be either connection oriented or datagram based.
For connection oriented types you must first establish a connection by
either connecting to an address or accepting a connection from another
address. For connectionless socket types the target/source address is
specified or received in each I/O operation.
All socket file descriptors are set to be close-on-exec.
Note that creating a GSocket
causes the signal SIGPIPE
to be
ignored for the remainder of the program. If you are writing a
command-line utility that uses GSocket
, you may need to take into
account the fact that your program will not automatically be killed
if it tries to write to stdout
after it has been closed.
Like most other APIs in GLib, GSocket
is not inherently thread safe. To use
a GSocket
concurrently from multiple threads, you must implement your own locking.
Nagle’s algorithm
Since GLib 2.80, GSocket
will automatically set the TCP_NODELAY
option on
all G_SOCKET_TYPE_STREAM
sockets. This disables
Nagle’s algorithm as it
typically does more harm than good on modern networks.
If your application needs Nagle’s algorithm enabled, call
g_socket_set_option()
after constructing a GSocket
to enable it:
socket = g_socket_new (…, G_SOCKET_TYPE_STREAM, …);
if (socket != NULL)
{
g_socket_set_option (socket, IPPROTO_TCP, TCP_NODELAY, FALSE, &local_error);
// handle error if needed
}
Available since: 2.22
Constructors
g_socket_new
Creates a new GSocket
with the defined family, type and protocol.
If protocol
is 0 (G_SOCKET_PROTOCOL_DEFAULT
) the default protocol type
for the family and type is used.
since: 2.22
g_socket_new_from_fd
Creates a new GSocket
from a native file descriptor
or winsock SOCKET handle.
since: 2.22
Instance methods
g_socket_accept
Accept incoming connections on a connection-based socket. This removes
the first outstanding connection request from the listening socket and
creates a GSocket
object for it.
since: 2.22
g_socket_bind
When a socket is created it is attached to an address family, but it
doesn’t have an address in this family. g_socket_bind()
assigns the
address (sometimes called name) of the socket.
since: 2.22
g_socket_check_connect_result
Checks and resets the pending connect error for the socket.
This is used to check for errors when g_socket_connect()
is
used in non-blocking mode.
since: 2.22
g_socket_condition_check
Checks on the readiness of socket
to perform operations.
The operations specified in condition
are checked for and masked
against the currently-satisfied conditions on socket
. The result
is returned.
since: 2.22
g_socket_condition_timed_wait
Waits for up to timeout_us
microseconds for condition
to become true
on socket
. If the condition is met, TRUE
is returned.
since: 2.32
g_socket_condition_wait
Waits for condition
to become true on socket
. When the condition
is met, TRUE
is returned.
since: 2.22
g_socket_connection_factory_create_connection
Creates a GSocketConnection
subclass of the right type for
socket
.
since: 2.22
g_socket_create_source
Creates a GSource
that can be attached to a %GMainContext to monitor
for the availability of the specified condition
on the socket. The GSource
keeps a reference to the socket
.
since: 2.22
g_socket_get_available_bytes
Get the amount of data pending in the OS input buffer, without blocking.
since: 2.32
g_socket_get_blocking
Gets the blocking mode of the socket. For details on blocking I/O, see g_socket_set_blocking().
since: 2.22
g_socket_get_broadcast
Gets the broadcast setting on socket
; if TRUE
,
it is possible to send packets to broadcast addresses.
since: 2.32
g_socket_get_credentials
Returns the credentials of the foreign process connected to this
socket, if any (e.g. it is only supported for G_SOCKET_FAMILY_UNIX
sockets).
since: 2.26
g_socket_get_fd
Returns the underlying OS socket object. On unix this is a socket file descriptor, and on Windows this is a Winsock2 SOCKET handle. This may be useful for doing platform specific or otherwise unusual operations on the socket.
since: 2.22
g_socket_get_keepalive
Gets the keepalive mode of the socket. For details on this, see g_socket_set_keepalive().
since: 2.22
g_socket_get_listen_backlog
Gets the listen backlog setting of the socket. For details on this, see g_socket_set_listen_backlog().
since: 2.22
g_socket_get_local_address
Try to get the local address of a bound socket. This is only useful if the socket has been bound to a local address, either explicitly or implicitly when connecting.
since: 2.22
g_socket_get_multicast_loopback
Gets the multicast loopback setting on socket
; if TRUE
(the
default), outgoing multicast packets will be looped back to
multicast listeners on the same host.
since: 2.32
g_socket_get_multicast_ttl
Gets the multicast time-to-live setting on socket
; see
g_socket_set_multicast_ttl()
for more details.
since: 2.32
g_socket_get_option
Gets the value of an integer-valued option on socket
, as with
getsockopt(). (If you need to fetch a non-integer-valued option,
you will need to call getsockopt()
directly.).
since: 2.36
g_socket_get_protocol
Gets the socket protocol id the socket was created with. In case the protocol is unknown, -1 is returned.
since: 2.22
g_socket_get_remote_address
Try to get the remote address of a connected socket. This is only useful for connection oriented sockets that have been connected.
since: 2.22
g_socket_get_timeout
Gets the timeout setting of the socket. For details on this, see g_socket_set_timeout().
since: 2.26
g_socket_get_ttl
Gets the unicast time-to-live setting on socket
; see
g_socket_set_ttl()
for more details.
since: 2.32
g_socket_is_connected
Check whether the socket is connected. This is only useful for connection-oriented sockets.
since: 2.22
g_socket_join_multicast_group
Registers socket
to receive multicast messages sent to group
.
socket
must be a G_SOCKET_TYPE_DATAGRAM
socket, and must have
been bound to an appropriate interface and port with g_socket_bind().
since: 2.32
g_socket_join_multicast_group_ssm
Registers socket
to receive multicast messages sent to group
.
socket
must be a G_SOCKET_TYPE_DATAGRAM
socket, and must have
been bound to an appropriate interface and port with g_socket_bind().
since: 2.56
g_socket_leave_multicast_group
Removes socket
from the multicast group defined by group
, iface
,
and source_specific
(which must all have the same values they had
when you joined the group).
since: 2.32
g_socket_leave_multicast_group_ssm
Removes socket
from the multicast group defined by group
, iface
,
and source_specific
(which must all have the same values they had
when you joined the group).
since: 2.56
g_socket_listen
Marks the socket as a server socket, i.e. a socket that is used to accept incoming requests using g_socket_accept().
since: 2.22
g_socket_receive
Receive data (up to size
bytes) from a socket. This is mainly used by
connection-oriented sockets; it is identical to g_socket_receive_from()
with address
set to NULL
.
since: 2.22
g_socket_receive_message
Receive data from a socket. For receiving multiple messages, see
g_socket_receive_messages(); for easier use, see
g_socket_receive()
and g_socket_receive_from().
since: 2.22
g_socket_receive_messages
Receive multiple data messages from socket
in one go. This is the most
complicated and fully-featured version of this call. For easier use, see
g_socket_receive(), g_socket_receive_from(), and g_socket_receive_message().
since: 2.48
g_socket_receive_with_blocking
This behaves exactly the same as g_socket_receive(), except that
the choice of blocking or non-blocking behavior is determined by
the blocking
argument rather than by socket
‘s properties.
since: 2.26
g_socket_send
Tries to send size
bytes from buffer
on the socket. This is
mainly used by connection-oriented sockets; it is identical to
g_socket_send_to()
with address
set to NULL
.
since: 2.22
g_socket_send_message
Send data to address
on socket
. For sending multiple messages see
g_socket_send_messages(); for easier use, see
g_socket_send()
and g_socket_send_to().
since: 2.22
g_socket_send_message_with_timeout
This behaves exactly the same as g_socket_send_message(), except that
the choice of timeout behavior is determined by the timeout_us
argument
rather than by socket
‘s properties.
since: 2.60
g_socket_send_messages
Send multiple data messages from socket
in one go. This is the most
complicated and fully-featured version of this call. For easier use, see
g_socket_send(), g_socket_send_to(), and g_socket_send_message().
since: 2.44
g_socket_send_to
Tries to send size
bytes from buffer
to address
. If address
is
NULL
then the message is sent to the default receiver (set by g_socket_connect()).
since: 2.22
g_socket_send_with_blocking
This behaves exactly the same as g_socket_send(), except that
the choice of blocking or non-blocking behavior is determined by
the blocking
argument rather than by socket
‘s properties.
since: 2.26
g_socket_set_blocking
Sets the blocking mode of the socket. In blocking mode
all operations (which don’t take an explicit blocking parameter) block until
they succeed or there is an error. In
non-blocking mode all functions return results immediately or
with a G_IO_ERROR_WOULD_BLOCK
error.
since: 2.22
g_socket_set_broadcast
Sets whether socket
should allow sending to broadcast addresses.
This is FALSE
by default.
since: 2.32
g_socket_set_keepalive
Sets or unsets the SO_KEEPALIVE
flag on the underlying socket. When
this flag is set on a socket, the system will attempt to verify that the
remote socket endpoint is still present if a sufficiently long period of
time passes with no data being exchanged. If the system is unable to
verify the presence of the remote endpoint, it will automatically close
the connection.
since: 2.22
g_socket_set_listen_backlog
Sets the maximum number of outstanding connections allowed when listening on this socket. If more clients than this are connecting to the socket and the application is not handling them on time then the new connections will be refused.
since: 2.22
g_socket_set_multicast_loopback
Sets whether outgoing multicast packets will be received by sockets
listening on that multicast address on the same host. This is TRUE
by default.
since: 2.32
g_socket_set_multicast_ttl
Sets the time-to-live for outgoing multicast datagrams on socket
.
By default, this is 1, meaning that multicast packets will not leave
the local network.
since: 2.32
g_socket_set_option
Sets the value of an integer-valued option on socket
, as with
setsockopt(). (If you need to set a non-integer-valued option,
you will need to call setsockopt()
directly.).
since: 2.36
g_socket_set_timeout
Sets the time in seconds after which I/O operations on socket
will
time out if they have not yet completed.
since: 2.26
g_socket_set_ttl
Sets the time-to-live for outgoing unicast packets on socket
.
By default the platform-specific default value is used.
since: 2.32
Methods inherited from GDatagramBased (5)
g_datagram_based_condition_check
Checks on the readiness of datagram_based
to perform operations. The
operations specified in condition
are checked for and masked against the
currently-satisfied conditions on datagram_based
. The result is returned.
since: 2.48
g_datagram_based_condition_wait
Waits for up to timeout
microseconds for condition to become true on
datagram_based
. If the condition is met, TRUE
is returned.
since: 2.48
g_datagram_based_create_source
Creates a GSource
that can be attached to a GMainContext
to monitor for
the availability of the specified condition
on the GDatagramBased
. The
GSource
keeps a reference to the datagram_based
.
since: 2.48
g_datagram_based_receive_messages
Receive one or more data messages from datagram_based
in one go.
since: 2.48
g_datagram_based_send_messages
Send one or more data messages from datagram_based
in one go.
since: 2.48
Methods inherited from GInitable (1)
Properties
Gio.Socket:multicast-loopback
Whether outgoing multicast packets loop back to the local host.
since: 2.32
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.
Class structure
struct GioSocketClass {
GObjectClass parent_class;
void (* _g_reserved1) (
void
);
void (* _g_reserved2) (
void
);
void (* _g_reserved3) (
void
);
void (* _g_reserved4) (
void
);
void (* _g_reserved5) (
void
);
void (* _g_reserved6) (
void
);
void (* _g_reserved7) (
void
);
void (* _g_reserved8) (
void
);
void (* _g_reserved9) (
void
);
void (* _g_reserved10) (
void
);
}
No description available.
Class members
parent_class: GObjectClass
No description available.
_g_reserved1: void (* _g_reserved1) ( void )
No description available.
_g_reserved2: void (* _g_reserved2) ( void )
No description available.
_g_reserved3: void (* _g_reserved3) ( void )
No description available.
_g_reserved4: void (* _g_reserved4) ( void )
No description available.
_g_reserved5: void (* _g_reserved5) ( void )
No description available.
_g_reserved6: void (* _g_reserved6) ( void )
No description available.
_g_reserved7: void (* _g_reserved7) ( void )
No description available.
_g_reserved8: void (* _g_reserved8) ( void )
No description available.
_g_reserved9: void (* _g_reserved9) ( void )
No description available.
_g_reserved10: void (* _g_reserved10) ( void )
No description available.